Tank64 balance pass: what changed for weapons and hulls
Weapon and hull balance pass. All changes are already live.
Laser:
- Increased damage
- Shorter charge time before the shot
Jet:
- Increased durability
- Health regen while standing still now starts sooner
- Smoother acceleration
Reaper:
- Reduced durability
- Lifesteal healing is now rate limited
Phantom:
- Invulnerability while driving through an enemy tank replaced with reduced damage taken
Split:
- Fires a second shell when the star bonus is active
Spark and Ram are unchanged.
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